I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.


I mean, feared players and NPC’s running faster? No quest markers on the minimap? That’s all part of the experience, that’s the way it was. For me that’s part of the charm for this experience, and make no mistake, I do find WoW Classic charming. I ran around Teldrassil on the beta for a couple of hours and laughed myself silly, I had a great time. I’ll likely hop back on today and play around Mulgore for a while. It’s great fun. But for me it’s great fun exactly because it reminds me of how much like a cheese grater it could be sometimes, and it shows me concrete examples of how much better the game is now.
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.

It seems the first stress test didn't quite do the job yet, as Blizzard are scheduling a second one next week, due to more issues with the first one than were anticipated (mainly of the login screen variety). Everyone that was invited to the first one will also be invited to the second, the level cap will be raised to 10 and it will also be available for a full day, starting at 2pm PDT on Wednesday, May 29th.
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
So far my favorite take is, of all things, this forum thread where the sheer volume of people reporting things as bugs that aren’t bugs, but just the way the game worked back then. I think I laughed the hardest at Warrior health regeneration is working at the expected rate, which is a very nice way of saying Yes, you’re dying a lot, that’s how it was for Warriors back then. I’ve said it before and I know I’ll say it again, but guys, all those supposed ‘dumbing down’ changes that got made between then and now were for a reason, and in a lot of cases? That reason was because it’s awful. Much of WoW Classic is going to feel like getting a sandpaper massage compared to the game as it is now — a whole host of conveniences and improvements have been made over the years.

 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.

Nov 6 Who is this? in Westfall, there is a quest called "livin' the life" where you have to go into a cave and hide inside while you listen to a conversation between Glubtok (a boss in deadmines, who is a giant two-headed ogre) and a "Shadowy Figure"(it's a female btw), you can actualy see the figure, it looks like a priest in shadow form or something like that. In the Dead Mines dungeon, there is a worgen boss who is named admiral something dont remember, and once you kill him, he says "You will never find her, until it is too late." I believe he's talking about the shadowy figure. Just wondering but who exactly is "she" or the "shadowy figure"?Rubberchops6 Nov 6
Hey! Just came back from the game, looking to play bfa but i had no idea what to do when i logged on. It was all a bit confusing and i know nothing about the current content. So after some frustration i bought zygor again (haven't used it since cata ..) and i do currently feel more comfortable. I'm following the guides from the 'suggested' tab in zygor but i'm just really unsure if what i'm doing is even relevant. I know the end of the expansion is coming so i'd hate to waste my time. OK i will list the things it's been telling me to do.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!
Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.
2. Achieving. There are many pet battling achievements in game, and following the natural trail through the Taming [Continent] achievements up to Pandaria, and then on to the Spirit Tamers, Beasts of Fable and the Celestial Tournament was an epic journey for me and for many others. It's well worth doing. The Celestial Tournament is still, IMO, the pinnacle of PvE pet battling. However, WoD and Legion and BfA have added more battling achievements.
Nov 7 Game buying guide for confused ppl like me For those of you who were confused as i was, this is about buying the game and what you get so for 15$ subscription - you get all past expansion and 1 month of game time for battle for azeroth (49.99$) - you get the newest expansion for WoW complete collection (59.99) - Newest expansion / 1 month of game time / 110 boost(1x only) I was confused for awhile but now i know that the 49.99$ is the Worst deal ever. I am going to buy some game time for now, and jump up to the 60$ bundle later. The boost is a 60$ value / 1 month of wow 15$ value / and the expansion is a 50$. TOTAL is : 125$ value for 60$. Great deal. So the complete collection is really sweet :) Hope this helps other people. I am buying the game time today and working on this monk. Cheers.Promonk11 Nov 7
1 All expansion guides are written in the Battle for Azeroth beta in order to have them ready on launch day. It's important to note that betas can be buggy and unstable and may delay and even halt our progress on the guides. Furthermore, the time between the start of beta and the announced release of Battle for Azeroth is much shorter (by about 2-3 months) than past betas. As a result, our primary focus is to have the Leveling guides updated by the launch, and only if those are complete and time remains will we work on updating the remaining guides. All guides not finished in beta will be updated post launch. You can read more about this here.
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.
Nov 9 Trial and veteran account restrictions Okay so this is something that Definitely needs to be brought to the attention of the entirety of the player base. The Restrictions for anyone who is on a trial account are as follows. - Characters that are created cannot be leveled beyond 20. (Keep in mind the max level today is 120.) - The maximum amount of gold your characters can carry is 10 gold. - The maximum amount of skill you can obtain in any profession is 100. - The only people who can see you /says and /emotes are any players who are not 10 levels above your own level. (This means the maximum level players can be before the can no longer see your emotes or /says is 31.) - The only players a trial account user can whisper, is anyone who happens to have that specific character on their friends list. - Players of a Trial account are not allowed to make use of Auction houses, Mailboxes, or any form of trading between players. - Trial account players cannot join or create any guilds. - Trial account players are unable to access Trade, Local defense, or General chats in any zone. - Trial account players are unable to invite people into parties. - No pet battling. ... For Veteran Account players, the only difference is that a Veteran account can join a guild that one of their other characters is already in. The reason this is being posted is simple. It has been very rare for me to be able to find anyone who understands the idea of a level 4 not having says or Emote during RP because of them being a Trial or Veteran account. Players who do not understand this, end up getting offended with the Trial or Veteran account owner even though they have no control over these restriction. This needs to stop. It's hard enough already as a player who is using a restricted account without players who are not attempting to understand the situation, getting hostile towards these players and completely ruining the game for our newer and Veteran players. Before a GM tries to shoot this down if they have a reason to... Keep this in mind. It's true that these users who use Trial or Veteran accounts are not paying anything, but they are still players and should be respected just as much as the players who do pay. I'm not saying remove the limitations... make people aware of the restrictions. There are players who don't know about them simply because they never had to put up with it. This makes them ignorant towards those players who do use those trial and veteran accounts and will not think twice about putting them down for something they have no control over. You can tell them to report those player all you like, but at the end of the day..... There are a lot of players who don't know about them. MAKE PEOPLE AWARE OF THE RESTRICTIONS. I'm doing so myself, starting with this thread.Eindrache4 Nov 9

The first stress test began earlier today, and as such Bornakk added that Blizzard has already finished sending out invites for it. If you’re not aware, Blizzard has made it known a few days ago that players may be opted into the stress test even if they’re not officially part of the beta, as the developer is looking to really push some load into the servers. The community manager then went on to clear some specifics with regards to how they choose people for the beta and stress test.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
2. the only gear that was easily attainable sort of was the old level 60 pvp sets. if the classic servers stay locked in progression of any expansions then grinding the PvP gear for both pvp and raiding would be the top choice in casual play. "IF" they implement the LFG and LFR tools for the 16-40 man raids, heh it would be very interesting, otherwise get use to Trade chat being filled with PuG raid groups looking for people, because that was the norm back in the day.
Nov 7 Game buying guide for confused ppl like me For those of you who were confused as i was, this is about buying the game and what you get so for 15$ subscription - you get all past expansion and 1 month of game time for battle for azeroth (49.99$) - you get the newest expansion for WoW complete collection (59.99) - Newest expansion / 1 month of game time / 110 boost(1x only) I was confused for awhile but now i know that the 49.99$ is the Worst deal ever. I am going to buy some game time for now, and jump up to the 60$ bundle later. The boost is a 60$ value / 1 month of wow 15$ value / and the expansion is a 50$. TOTAL is : 125$ value for 60$. Great deal. So the complete collection is really sweet :) Hope this helps other people. I am buying the game time today and working on this monk. Cheers.Promonk11 Nov 7
No he's just not paying attention. The wanted quests are built into both the leveling guides and the "Zandalar Forever" achievement guide. They aren't in the rep guide because they are not repeatable and by the time you hit max level they should be done. You'll also notice the rep guide doesn't contain every single possible completable quest that rewards rep. It is designed to focus on repeatable objectives, world quests, large quest lines, and missions.
So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
Nov 14 social questions, and a few others Hello! so i played wow 7 years ago, and remember it being really social. People would chat or answer questions. But after restarting a few days ago I've gone from lvl 1 to lvl 23 without getting a single reply to the odd question i've had. i'm not overdoing it or anything.. Do people not use the general chat at all? Is the game more group oriented now? Have i missed some setting? other than that - what does the well rested thing mean, and should I be using 2 pets for my hunter. Thanks for the help! OxfordEichi5 Nov 14
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
Nov 7 Game buying guide for confused ppl like me For those of you who were confused as i was, this is about buying the game and what you get so for 15$ subscription - you get all past expansion and 1 month of game time for battle for azeroth (49.99$) - you get the newest expansion for WoW complete collection (59.99) - Newest expansion / 1 month of game time / 110 boost(1x only) I was confused for awhile but now i know that the 49.99$ is the Worst deal ever. I am going to buy some game time for now, and jump up to the 60$ bundle later. The boost is a 60$ value / 1 month of wow 15$ value / and the expansion is a 50$. TOTAL is : 125$ value for 60$. Great deal. So the complete collection is really sweet :) Hope this helps other people. I am buying the game time today and working on this monk. Cheers.Promonk11 Nov 7
Blizzard have announced that the invites for today's stress test have all gone out, with a reminder there are more tests coming, as well as clarified how exactly the general invite process works. Also, unfortunately for everyone that doesn't have one yet, they're also sending out fewer and fewer beta invites, as they're nearing their goals for current testing. 

Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.


Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids.
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
Hey! Just came back from the game, looking to play bfa but i had no idea what to do when i logged on. It was all a bit confusing and i know nothing about the current content. So after some frustration i bought zygor again (haven't used it since cata ..) and i do currently feel more comfortable. I'm following the guides from the 'suggested' tab in zygor but i'm just really unsure if what i'm doing is even relevant. I know the end of the expansion is coming so i'd hate to waste my time. OK i will list the things it's been telling me to do.

Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
Frost Death Knights have been through some changes on the 8.2 PTR, focusing on Breath of Sindragosa and Blizzard have been struggling to get it just right. The main issue with the powerful ability is that it takes away a huge amount of resources from the rotation, creating a big gap where you can't do much. While detailing some previous solutions as well, in the end the devs opted for Breath to give the DK runes at the beginning and end of its cast.

World of Warcraft, BlizzCon, and BfA are trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, images, video images, gameplay footage, music, sounds, or speech are copyright © Blizzard Entertainment. Unless otherwise indicated, all material on this website is copyright © Skill Capped LLC. This site is in no way associated with or endorsed by Blizzard Entertainment.


“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test, it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.

So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
Nov 9 Trial and veteran account restrictions Okay so this is something that Definitely needs to be brought to the attention of the entirety of the player base. The Restrictions for anyone who is on a trial account are as follows. - Characters that are created cannot be leveled beyond 20. (Keep in mind the max level today is 120.) - The maximum amount of gold your characters can carry is 10 gold. - The maximum amount of skill you can obtain in any profession is 100. - The only people who can see you /says and /emotes are any players who are not 10 levels above your own level. (This means the maximum level players can be before the can no longer see your emotes or /says is 31.) - The only players a trial account user can whisper, is anyone who happens to have that specific character on their friends list. - Players of a Trial account are not allowed to make use of Auction houses, Mailboxes, or any form of trading between players. - Trial account players cannot join or create any guilds. - Trial account players are unable to access Trade, Local defense, or General chats in any zone. - Trial account players are unable to invite people into parties. - No pet battling. ... For Veteran Account players, the only difference is that a Veteran account can join a guild that one of their other characters is already in. The reason this is being posted is simple. It has been very rare for me to be able to find anyone who understands the idea of a level 4 not having says or Emote during RP because of them being a Trial or Veteran account. Players who do not understand this, end up getting offended with the Trial or Veteran account owner even though they have no control over these restriction. This needs to stop. It's hard enough already as a player who is using a restricted account without players who are not attempting to understand the situation, getting hostile towards these players and completely ruining the game for our newer and Veteran players. Before a GM tries to shoot this down if they have a reason to... Keep this in mind. It's true that these users who use Trial or Veteran accounts are not paying anything, but they are still players and should be respected just as much as the players who do pay. I'm not saying remove the limitations... make people aware of the restrictions. There are players who don't know about them simply because they never had to put up with it. This makes them ignorant towards those players who do use those trial and veteran accounts and will not think twice about putting them down for something they have no control over. You can tell them to report those player all you like, but at the end of the day..... There are a lot of players who don't know about them. MAKE PEOPLE AWARE OF THE RESTRICTIONS. I'm doing so myself, starting with this thread.Eindrache4 Nov 9

Beginning May 15, select WoW players will be invited to participate in a small-scale, focused closed beta test. Players will also get a chance to help put our servers and technology through their paces in a series of stress tests running from May through July—you can opt in now through Account Management and select the WoW Classic beta. Subsequent stress tests will extend the opportunity to even more players. Level caps will also be in place to ensure we’re emphasizing the “stress” in “stress test”
Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.

Four groups of Zygons attempted to make Earth more like Zygor: those who arrived in the 12th century (TV: Terror of the Zygons), those that arrived in the 16th century and plotted to invade in the 21st century (TV: The Day of the Doctor), those that arrived in 1909 (PROSE: Sting of the Zygons), and those that arrived in the late-20th century. (HOMEVID: Zygon: When Being You Just Isn't Enough)
Feb 6, 2018 ======= Can't Find the Right Class/Race/Alt? ... ^ Is that big enough? If you're giving advice or answering these threads, see guidelines at the end of this guide. I'm a regular poster on this forum, and one of the most common threads is the classic "I don't know what class/race to be" thread. The main problem with these threads is that the original poster often doesn't give readers enough information to make any suggestions. Help us out, and we'll try to help you :) This is a guide on how to write a detailed "Help me find a class/race" thread. This is not a guide on how to find the right class/race...just on how to ask for help about it. Both sections here can have some gray area, so don't be afraid to give us more information. It's just that veteran WoW players usually know a bit more about the classes themselves so they have more background. They also know more terminology, so it's easier to interrogate them. NEW ADDITION: ICE'S CLASS/RACE SPINNERS! http://img819.imageshack.us/img819/2969/classspinner.jpg ... THINGS THAT DO NOT MATTER: Faction. All classes can be played on both factions. Survivability. Seriously, you can live to hit the level cap. All classes have this. PvP viability. Again, all classes have this. Doesn't matter unless you're twinking. Raid/group desirability. The only reason you'd be refused from a group is because 1) you're undergeared/bad or 2) they have a lot of that class already. Everyone is viable - DPS are balanced, healers are balanced, tanks are balanced. You want the "best" class/race combo. There isn't a best combo or a best class or a best race. It doesn't exist. Most OP (overpowered) class. Blizzard changes the class balance so much that leveling something purely to be "overpowered" is a futile idea. By the time you hit level cap, the balance would have shifted. Right now there ISN'T a super godly class anyway. Most fun class. I want a bumper sticker that says "Fun is subjective." What I think is fun might not be your cup of tea, so making a good suggestion for you based on "fun" isn't going to be accurate. Use this chart: low Impact on Performance high 1 2 3 4 5 6 7 8 9 10 class gear skill spec IF YOU'RE NEW TO THE GAME AND HAVE NEVER PLAYED: ---> OR HAVE NOT REACHED LEVEL 60 YET Do you want to have a permanent pet? Is a temporary one okay with you? Or does it not matter if you have a pet? Are you partial to cloth wearers or do you want a little more bulk in your armor? What have you played in other games before? Maybe you played a caster in another game and liked it, or have a fondness for barbarians/warriors. WoW might have a rough equivalent for you! Do you want to be able to heal yourself and others, or are you okay with lacking those spells? Which is your preference: attacking enemies from a distance or being up in their faces? Are you the sneaky type or do you take pleasure ripping out internal organs as a greeting right off the bat? Do you want to be on the front lines with a shield or watching over your group to keep them safe? Will you be leveling with a friend or mostly on your own? If you're doing it with a friend, what are they planning to level, or have they not decided yet? Have you read about classes at all yet? If so, what stands out as interesting to you? Have you tried any classes already? Are you interested in the lore or story of Warcraft? Some classes have a lot of easily-absorbed lore while others are a little "less detailed" in their history. Interested in roleplaying at all? This goes with the previous question, but some races/classes are easier to roleplay as a newbie than others (with lots of history to adhere to). Do any of the races stick out to you as being attractive? Not every race can be every class, so if you have an early favorite (or if you really dislike one in particular) this can narrow things down.Icedragon172 Feb 6, 2018
In the Duelist Kingdom tournament, Bonz, Sid and Zygor met Bandit Keith, who agreed to coach them through the tournament, so all four of them would advance to Pegasus Castle. Keith wanted revenge against Maximillion Pegasus for humiliating him in the final match of the Intercontinental Championship. While helping them win Duels the first day of the tournament, Keith secretly intends to use them for their Star Chips. When Keith finds out about Yugi Muto, Joey Wheeler, and the rest of the gang, he plans to get in their way and eliminate them.
© 2019 Condé Nast. All rights reserved. Use of and/or registration on any portion of this site constitutes acceptance of our User Agreement (updated 5/25/18) and Privacy Policy and Cookie Statement (updated 5/25/18) and Ars Technica Addendum (effective 8/21/2018). Ars may earn compensation on sales from links on this site. Read our affiliate link policy.
For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team.
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.

Nov 6 Good kind server to join I am looking for a good server with kind people to join. I am thinking of 1 of the new player servers or moonguard maybe ? I don't like trolls or toxicty and i don't like guilds trying to get me to raid and then get mad when we wipe 4 or 5 times. I also hope for a clean trade chat as well as fresh minds of players who are not brainwashed by the elitist attitude. Any one know of any good servers ? I been playing wow for 14 years on and off but started a new account. It's getting harder to find good people on the internet in mobile games and online PC games. Any help is appreciated thanks.Promonk4	Nov 6

Hey! Just came back from the game, looking to play bfa but i had no idea what to do when i logged on. It was all a bit confusing and i know nothing about the current content. So after some frustration i bought zygor again (haven't used it since cata ..) and i do currently feel more comfortable. I'm following the guides from the 'suggested' tab in zygor but i'm just really unsure if what i'm doing is even relevant. I know the end of the expansion is coming so i'd hate to waste my time. OK i will list the things it's been telling me to do.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
I mean, feared players and NPC’s running faster? No quest markers on the minimap? That’s all part of the experience, that’s the way it was. For me that’s part of the charm for this experience, and make no mistake, I do find WoW Classic charming. I ran around Teldrassil on the beta for a couple of hours and laughed myself silly, I had a great time. I’ll likely hop back on today and play around Mulgore for a while. It’s great fun. But for me it’s great fun exactly because it reminds me of how much like a cheese grater it could be sometimes, and it shows me concrete examples of how much better the game is now.
To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
So far my favorite take is, of all things, this forum thread where the sheer volume of people reporting things as bugs that aren’t bugs, but just the way the game worked back then. I think I laughed the hardest at Warrior health regeneration is working at the expected rate, which is a very nice way of saying Yes, you’re dying a lot, that’s how it was for Warriors back then. I’ve said it before and I know I’ll say it again, but guys, all those supposed ‘dumbing down’ changes that got made between then and now were for a reason, and in a lot of cases? That reason was because it’s awful. Much of WoW Classic is going to feel like getting a sandpaper massage compared to the game as it is now — a whole host of conveniences and improvements have been made over the years.
×