Nov 9 Maximizing Movement Speed in 8.0 So I find it difficult to find solid sources of current content ways of maximizing movement speed on a character. I'm hoping some of you can help me figure it out. In a way to maximize movement, I don't know if Blizzard has a hard or soft cap on movement speed for a character. I want to use a 110 since it would be reliable in farming most older content and materials. Sephuz Secret = 3% Passive w/ 15% whenever you use a CC effect. Viridium gems = 3% movement speed boost, but can they stack? Longstrider = A 110 still has access to limited azerite gear so you can get another 3% here I'm guessing with scaling helping you get that secondary bonus easier. Using the Leather Legendary BoE boots you get 5% movement speed per enemy killed for 1 minute. Stacking up to 5 times you can get 25% there. What else can you use? That's 34% movement passive by the looks of it. According to the toon you use that can go up and down according to character. Maybe some of the experts on the topic can help break down how to maximize speed.Jaszunn0 Nov 9

PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.
One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
Recently the new essence received from PvP which gives you access to an extra PvP talent, that also works in PvE situations, has made waves and there are plenty of threads about it on the forums. One in particular got a blue response which clarified just how powerful and how relevant the essence is supposed to be for PvE-focused players. Each spec gets a specific PvP talent added and some of them currently selected on the PTR are a little too powerful and feel mandatory for PvE, such as Moonkin Aura for Boomkins and Leader of the Pack for Feral Druids, but Blizzard clarified it is not their intention to have must-have talents for PvE available through the essence, as its primary goal is to add additional choice for PvP players.
You are right here. The Rematch string is part of the Info box, and as such it should be parsed correctly. (The string that contains the correct and breed/damage-specific min health requirements). This should be enough, but, I think there are also folks that aren’t using Rematch. They also should know of the type-specific min health requirements. Unfortunatly the default forms of the page don’t offer any detailed entries for the min health. They only offer one entry (for all damage types), and I always put the worst-case min health there (for pets that are weak against the expected damage type)
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
Oct 24 Giving Back - In-Game Help for New Players List was last pruned of inactivity on 4/12/2016. You can check this post to see how I determined inactivity: http://us.battle.net/wow/en/forum/topic/981608215?page=42#831 It's never too late to volunteer! I'm always adding people to the list. Also, despite the name, these mentors are also available to returning players who need help, too! Disclaimer: This is NOT a place to populate your friend list in-game. These are mentors here to help. These players are also NOT chosen by Blizzard (though a few of them may be MVPs that have volunteered!). They are simply other posters who are willing to be helpful! -- Originally started by Hektikk of the Trollbane server, on the old forums. Now created here and maintained by me. Help on the forums is good, but sometimes as a new player, you need help in-game with your various questions. And that's where this thread comes in! It's a list of volunteers--players just like you or me--who are willing to become mentors to new players. They'll get you started if you're brand-new, and answer questions as you are learning your way through the game. You may even make new friends! Before you choose a potential mentor, read on for some helpful hints about how to make your experience a successful one! -- NEW PLAYERS: IMPORTANT: DO NOT post in this thread asking people to come to your server to help, or to ask a question about the game. The point of this thread is to provide you with a resource so that YOU can seek out the help you need in-game, not for people to search for you. For questions, just make a new thread and ask the regulars here on the forums. - To use this thread, check if someone from your faction/server is on the list already, or decide where you'd like to play on based on available volunteers. Next, add the volunteer to your friends list. Then, you can see when they get online and whisper them! You can also mail them via the mailbox, or check the Google lists (links in post #2) for any of that player's alts. If a mentor has a BattleTag listed, you can use that to talk to them no matter what server/faction you're on. However, they will have to accept your friend request first. - Keep in mind that players on Oceanic servers can ONLY see players from other Oceanic servers in the game world. If you wish to be on an Oceanic server, it is highly recommended you seek help from mentors also on Oceanic servers. - NOTE: Due to restrictions, Starter Accounts cannot mail anyone, whisper other players, or use BattleTag/RealID messaging. If another player whispers you first, or you both add one another to your friend list, you may whisper them. - Be sure to identify yourself when you contact someone. Mention this thread. Some players might ignore you otherwise. Also keep in mind that a player might be busy, so they might miss your whisper the first time around. Don't spam or harass them. - Don't beg or act entitled to bags, gold, dungeon runs, guild invites, etc. No one on this list is obligated to give you items or do you favors. - If someone is rude or very unhelpful, please ignore them, then consider messaging me in-game or on Twitter (@LadyLatias) to let me know (please don't call them out on the forums). Conversely, if you had a great experience with someone, let me know that too! - If any of the characters on this list seem to not exist/be active anymore, please make a post here saying so and I will remove them. -- VOLUNTEERS: - Be patient and treat the newbies well. No one wants to roll on your server, have you talk to them for a few days, and then have you get bored with them and ignore them. If you don't have patience for teaching, don't volunteer. - You are welcome to submit your BattleTag, but only do so if you're willing to have strangers talk to you at any time. Also note that people who friend request you can NO LONGER include a note to identify themselves. Please remove and/or report BT friends if they are being rude or harassing you. - If you want to be a volunteer, please post a maximum of five characters per faction per server. Alts are no longer listed here, but they will be added to the Google lists. - Please do not submit characters that are under level 10, bank alts, or otherwise not played frequently. - If you no longer want to be a mentor, or are going to quit the game, please post to have your name removed from the list. If you plan on doing a change to a character on this list (server transfers, name/faction change, etc.), please let me know that too! -- If you want to be a volunteer, just post here with your character(s), faction, and server, and I'll add your name to the list. I will also list Battletags if you wish (not required). Welcome to WoW! Happy questing!Cerylia1042 Oct 24
Workaround as a player is simply to skip forward past that step in the guide, at which point it has steps for the other quests. I'm still on Bleakrock as that character, so I don't know if a duplicate "begin the evacuation" step exists after you've found all the missing people. In either case, just don't talk to Captain Rana about evacuating until you've completed all the other main/sidequests on Bleakrock, which are listed at the UESP link above.
That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
Workaround as a player is simply to skip forward past that step in the guide, at which point it has steps for the other quests. I'm still on Bleakrock as that character, so I don't know if a duplicate "begin the evacuation" step exists after you've found all the missing people. In either case, just don't talk to Captain Rana about evacuating until you've completed all the other main/sidequests on Bleakrock, which are listed at the UESP link above.

Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk 

Four groups of Zygons attempted to make Earth more like Zygor: those who arrived in the 12th century (TV: Terror of the Zygons), those that arrived in the 16th century and plotted to invade in the 21st century (TV: The Day of the Doctor), those that arrived in 1909 (PROSE: Sting of the Zygons), and those that arrived in the late-20th century. (HOMEVID: Zygon: When Being You Just Isn't Enough)
So far my favorite take is, of all things, this forum thread where the sheer volume of people reporting things as bugs that aren’t bugs, but just the way the game worked back then. I think I laughed the hardest at Warrior health regeneration is working at the expected rate, which is a very nice way of saying Yes, you’re dying a lot, that’s how it was for Warriors back then. I’ve said it before and I know I’ll say it again, but guys, all those supposed ‘dumbing down’ changes that got made between then and now were for a reason, and in a lot of cases? That reason was because it’s awful. Much of WoW Classic is going to feel like getting a sandpaper massage compared to the game as it is now — a whole host of conveniences and improvements have been made over the years.
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